A high-quality computing education equips pupils to use computational thinking (logic, evaluation, algorithms, patterns, decomposition, abstraction) and creativity to understand and change the world. Computing has deep links with mathematics, science, and design and technology, with many natural links between the subjects that help to reinforce subject knowledge across much of the curriculum. Our computing curriculum is designed to ensure that children can understand and apply the fundamental aspects of computational thinking .
Computing at Charlbury is taught in blocks of 1-2 weeks for Years 1-6 with cross curricular links made where they would support the long term retention of knowledge and skills. Units of work have been selected from the high quality ‘Teach Computing’ curriculum which has been developed by the National Centre for Computing Education (NCCE). These are adapted when necessary to suit the context of the class. Priority has been given to the topics that support computational thinking in order to ensure that children have a high degree of skill and knowledge in computer programming before they leave us.
In the Early Years, resources are made available to support children’s interest in computing in line with our ‘Learning Through Play’ statement.
Our approach will allow children to have a strong grounding in computational thinking. This means children will be able to complete tasks with a high degree of difficulty independently. The study of computing will allow children a greater understanding of where other subjects, such as mathematics, science and design & technology fit into life outside of Charbury. Regularly used skills, such as problem solving, will further aid the development of the child across the curriculum. Regular review will be a major part of the teaching process to enable a high level of achievement.